Wildlings



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Wildlings
Upright but hunched down, Wildlings are very much in touch with their animal natures. A Wildling cannot stand up straight and their hands bear three fingers and a thumb, all of which terminate in thick and durable claws kept sharp by raking the bark of living trees.

Wildlings are obligate carnivores with powerful jaws for rending and slightly elongated necks capable of precise articulation. If close enough, a Wildling can bite the ear off a rabbit going at top speed

They are well suited and prefer eating live prey when the creature in question is small enough to do little damage to them in the fight.

Wildling Attributes
Strength ●●●. Dexterity ●●●. Endurance ●●

Charisma ●. Manipulation ●●. Appearance ●

Perception ●●. Intelligence ●. Wits ●●●

Wildling Shelters
Wildlings will rake at a given tree in their own territory until it eventually falls, usually still connected to the stump. It is under these fallen trees that Wildlings prefer to make their dwelling structures, piling branches, mud, rocks, an leaves to create rough shelters.

==Wildling Birthgifts

All Wildlings are born with a Birthgift that allows them to convey simple emotions, images, and simple messages. Wildlings are about as bright as a Chimpanzee and while they are incapable of a structurally complete language, they are able to string simple concepts together creating compound nouns or verb noun compounds: e.g. "sharp-stick-kill" for "I will thrust a spear into my foe until he dies" and "run-eat" for "I will hunt."

Occasionally, a mutation will occur (commonly a result of inbreeding) producing offspring with physical abnormalities. Over 80% of these mutated offspring will display an more powerful variation of the typical Birthgift which can allow them to impress simple emotions, images, and messages upon others of its kind as well as those who are capable of mind magic